Planning for ORTS, an open-source real time strategy game
نویسندگان
چکیده
We describe an exploratory project in which a planner was used within a real-time strategy game to create plans for behaviours which were then executed under the control of a computer player. We describe the problems we encountered, the solutions we adopted and the questions that remain unanswered in this investigation. One of our key objectives was to explore the viability of integrating existing generic planning technology into the control management of a computercontrolled player and we report on the extent to which we were able to achieve this.
منابع مشابه
Dynamic Real-time Hierarchical Heuristic Search for Pathfinding
Movement of Units in Real-Time Strategy (RTS) Games is a non-trivial and challenging task mainly due to three factors which are constraints on CPU and memory usage, dynamicity of the game world, and concurrency. In this paper, we are focusing on finding a novel solution for solving the pathfinding problem in RTS Games for the units which are controlled by the computer. The novel solution combin...
متن کاملModelling a RTS Planning Domain with Cost Conversion and Rewards
Game playing has always been a good testbed for AI research. In particular, real time strategy (RTS) games are characterized by being complex environments which offer multiple opportunities for AI researchers. In this work, we use AI planning and apply it to a RTS game. More specifically, we have defined a domain using PDDL2.1 that can be used by a computer player to compete in a RTS game setti...
متن کاملOn-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line case-based planning architecture that addresses some of these problems. Our architecture addresses issues of plan acquisition, on-line plan execution, interleaved planning and execution and on-line plan adaptation. We al...
متن کاملHow Experts Explain Strategic Behavior During Real-Time Strategy Games
Real-time strategy games, such as Wargus, are examples of complex learning and planning domains that present unique challenges to AI and machine learning. These games usually comprise a large number of states, actions, resources, and decisions that a player needs to take into consideration, while, at the same time, the current game situation is influenced and modified by opponents. With the dri...
متن کاملStratagus: An Open-Source Game Engine for Research in Real-Time Strategy Games
Stratagus is an open-source game engine that can be used for artificial intelligence (AI) research in the complex domain of real-time strategy games. It has already been successfully applied for AI studies by several researchers. The focus of this paper is to highlight Stratatgus’ useful features for AI research rather than compare it with other available gaming engines. In particular, we descr...
متن کامل